A collage of four images: a large spaceship, a charming house decorated for a celebration, a woman with dark hair and green eyes, and an underwater scene with colorful coral and fish.

3D game production


At De Montfort University Game Art, the Game Production module focuses on developing industry-ready workflows for creating professional game assets and environments. Students build practical skills in 3D modelling, digital sculpting, retopology, UV unwrapping, texturing, and material creation while learning how to optimise assets for real-time production pipelines. The module also explores presentation and scene assembly in Unreal Engine, allowing students to showcase their work in a professional game-ready format.

Explore work from our most recent Degree Show below:


student Work


Below is a gallery of all our most recent student work. To view these images in a larger scale, right click to Open in New Tab.

Colorful European-style village square at dusk with string lights, clock tower, and decorative buildings with terracotta roofs.

Student work by Fazeel Zaffar, Ramona Gaspar and Lina Georgieva

Animated woman with dreadlocked hair, wearing a yellow and green dress with bows, touching a glowing blue butterfly with her finger in a fantasy scene with other butterflies and large abstract structures in the background.

Student work by Ioannis Markou.

Close-up of a woman's face with green eyes, dark wavy hair, earrings, and a dark-colored background with bokeh lights.

Student work by Joseph Lord.

A large, heavily armored robot with multiple weapons in a dark industrial setting.

Student work by Peter Siefert.

Cozy rustic woodworking workshop with wooden furniture, tools, and a large window with scenic outdoor view.

Student work by Petros Petrides.

An aquarium exhibit displays tall, colorful aquatic plants and a school of small fish swimming around. There are informative signs at the bottom of the exhibit with details about the marine life.

Student work by Nina Klos.

A vintage Underwood typewriter with black body and round keys, isolated on a black background.

Student work by Ciaran Lennon.

A dimly lit detective office with a wooden desk, cluttered with papers, a vintage typewriter, a glass, a bottle, and miscellaneous items. A window shows a rainy cityscape outside. There is a wall with photos connected by red string, a map, and newspapers, suggesting detective work.

Student work by Molly Woodcock.

A detailed figure sculpture of a male construction worker holding a saw, shown from multiple angles against a black background. The figure is wearing a yellow hard hat, denim jacket, gloves, and tools on his belt.

Student work by Alice Brandom.

Animated character wearing an orange spacesuit and helmet with a space background.

Student work by Teodora Minetos.

A futuristic robot with a green body and red accents stands in a sci-fi environment, surrounded by dark containers and a red wall with metal beams. The robot has two bright lights above it and a control panel on its body.

Student work by Peter Siefret.

An abandoned brick building with a sign that reads 'Ben's Pizzeria,' overgrown with vines and surrounded by wildflowers and a grassy lawn. Two mailboxes are in the foreground, and a red fire hydrant is near the bottom right corner. The building has weathered wood and moss on the awning, with trees in the background.

Student work by Ciaran Lennon.

Digital illustration of a serious-looking male character in a futuristic black and white outfit with red accents, set against a red background with abstract shapes and glowing lines.

Student work by Ioannis Markou.

Colorful fantasy-style castle with purple roofs, yellow trees, and decorative flags in a bright, animated style.

Student work by David Ji,

Digital illustration of a male character called Biker with a rugged appearance, short hair, and a full beard, wearing a tan jacket with geometric patterns on the shoulders, a white shirt underneath, and jeans. The image shows front, side, and back views of the character.

Student work by Sean Hardman.