3D game production
At De Montfort University Game Art, the Game Production module focuses on developing industry-ready workflows for creating professional game assets and environments. Students build practical skills in 3D modelling, digital sculpting, retopology, UV unwrapping, texturing, and material creation while learning how to optimise assets for real-time production pipelines. The module also explores presentation and scene assembly in Unreal Engine, allowing students to showcase their work in a professional game-ready format.
Explore work from our most recent Degree Show below:
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student Work
Below is a gallery of all our most recent student work. To view these images in a larger scale, right click to Open in New Tab.
Student work by Fazeel Zaffar, Ramona Gaspar and Lina Georgieva
Student work by Ioannis Markou.
Student work by Joseph Lord.
Student work by Peter Siefert.
Student work by Petros Petrides.
Student work by Nina Klos.
Student work by Ciaran Lennon.
Student work by Molly Woodcock.
Student work by Alice Brandom.
Student work by Teodora Minetos.
Student work by Peter Siefret.
Student work by Ciaran Lennon.
Student work by Ioannis Markou.
Student work by David Ji,
Student work by Sean Hardman.